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A Darkly Comedic Fantasy Reimagining of The Oregon Trail
My Friend, Dysentery is a darkly comedic, fantasy reimagining of The Oregon Trail that trades settlers for a ragtag adventuring party and buffalo hunting for turn-based dragon battles.

Create your own party!
Start with a party of all unique individuals, each with their own unique combination of fantasy races, classes, stats, and personality quirks.

Embark on an Adventure!
Embark & take your party on an adventure across the wilderness only known as The Wyld, a magically cursed ever-changing procedurally generated map.

Tell your own story!
Along your hard journey, you will encounter many things. Enough to fill a book! Your grand tales will tell of events ranging from party arguments to dragon encounters.

Keep your party alive!
Your party will face many challenges along the way. You must manage their health, morale, hunger, warmth, hygiene, and sanity. But if you fail, don't worry! losing is fun!

Spill monster guts!
You'll have to face brutal turn-based combat against 100 monsters straight out of classic fantasy tales. But don't worry, dysentery will probably kill you first...

Get Lost (or not)!
And when you get lost, you can ask your wizard friend for help! He'll give you a hint, but he might also be a little... unhelpful.
The Story
In a post-apocalyptic fantasy world where much of the land has been reclaimed by a magical wilderness. You set forth from the last city of men and mer: Talan. The king of Talan invoked an grand exodus to Faerland, a prospective land far east in hopes to settle there. It is said that these lands are not only bountiful, but contain the last known species of dragons.
The hide of such dragons a strong arcane medium. These lands could promise more than homestead, but riches and magical innovation. Under the King's decree countless souls take the perilous path toward Faerland; a so-called "Promised Land"; in search of a better life. Thus begins The Great Race as it's called, hundreds of hopeful adventurers, naïve, experienced, desperate and cunning; numerous races of men and brutes; scholars of magic and journeymen of the blade; all amass in the capital city of Talan.
There we find your ragtag group of hopeful adventurers. Your quest is different to the rest however. Your quest is to slay a mighty Red Dragon that dwells there before the great wizard Andrad, the one funding your adventure, turns to stone. To succeed, you must guide your ragtag band of adventurers across the merciless, ever-changing wilderness of the WYLD. This journey will undoubtedly lead to the ruin of your party. But as the dwarves would say: Embark for glory, the ruin of men & brew, or to dance in death's face!
The Story
Set in a post-apocalyptic fantasy setting where the remnants of all races live within the last kingdom of Talan, the king of Talan invokes a grand exodus to Faerland; a prospective land far east in hopes to settle there. These lands promise more than homestead, but riches and magical innovation.
Thus hundreds of hopeful adventurers, naïve, experienced, desperate and cunning; numerous races of men and brutes; scholars of magic and journeymen of the blade; all amass in the capital city of Talan. There we find our ragtag group of hopeful adventurers whose quest is to slay a mighty Red Dragon that dwells there before the great wizard Andrad, the one funding their adventure, turns to stone.
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